He points to the rain and sweat rolling down Jin and Kazuya’s faces, and describes how it’s different from its predecessor. He talks at length about how “all the models and everything from Tekken 7 have been totally discarded,” leaving everything to be rebuilt in Unreal Engine 5 from the ground up. To Harada, the entries that have done the most to push a console’s hardware have always been the most successful. He's forced to kind of face those elements of himself, but at the same time to face part of that which is his father in this kind of showdown.”īut it’s Tekken 8’s transition to Unreal Engine 5 that has Harada most excited. So showing the chains break away is kind of showing Jin becoming free of all these things that are restricting him. This is because Jin's not only really conflicted because of his Mishima roots in the bloodline, but also Devil Gene within him and how it kind of takes control over his life. We didn't just do that because it looks cool, but there's actually very strong story elements that are tied to that,” Harada explains “This kind of chain motif has been seen in the past with Devil Jin, for example. “You can see the chain effect where it then breaks and then forms into Tekken 8 – 8 portion for the logo. Fans are speculating on the nature of the imagery peppered throughout the trailer, and Harada is happy to provide some answers while withholding others. Now we've kind of progressed down the timeline so that you're seeing the face-off again between father and son, but different characters: Jin Kazama against his father, Kazuya Mishima,” Harada says.Īnnounced earlier this week, Tekken 8 picks up one of gaming’s longest running soap operas for a new generation of consoles. “Tekken 7 kind of showcased a showdown of the two Mishimas, but it was Heihachi Mishima and his son Kazuya. View the first screenshots at the gallery.Describing the trailer as it plays on loop, Harada explains how the scene – which depicts series mainstays Kazuya and Jin battling amid rain, lightning, and crashing waves – sets the mood for another climactic moment in the long-running series. The entire development team is working hard to make this title worth the wait so thank you so much for your support. However, the game is still in development, so I’m afraid we will have to ask you to wait a little longer. As for the meaning of the scene in the trailer and how significant it is to the main story… we look forward to you finding it out when the game releases. Just as the ending dialogue of Tekken 7 mentioned, this new entry will focus on the father and son showdown between Kazuya Mishima and Jin Kazama. We hope you look forward to seeing them in-game!Īlso, the Tekken series holds the record of being the longest-running story in a video game. In the latest version of the work-in-progress build, the quality is dynamically improving each day, with the giant tanker moving closer to the shore in the background and large flames flare up near where the character is standing. We are of course working hard to enhance the quality even further. These are all battle stage effects to be used in this title. This is not footage created solely for trailer purposes, but an actual real-time rendering of what is happening on the game screen.Īlso, if you pay attention to the background during the battle, you can see dynamic waves and tornadoes, a huge tanker gradually breaking apart, storm rendering so realistic that you can feel the wind pressure, the density of the rain. In the trailer, you can see this level of quality in the newly created playable character models that completely sets itself apart from the current Tekken 7, and in little details like how water droplets run down the character’s skin. However, for our first announcement, we chose to focus on the content that showcases the quality of this game on PlayStation 5. And in addition, we also have plenty of other exciting content from Tekken 8 we would very much like to show you. The Tekken series has always been known for the dramatic pre-rendered movies from its story mode. (Of course, some of the effects, dialogue as well as the camera angle is currently being updated and may change when the game launches) Although this was captured from the story mode, it is not a pre-rendered movie made for the trailer but rather real-time rendered footage, running at 60 frames per second, similar to how you would experience the game in versus battle modes. In other words, all the character models, backgrounds, and effects are the same ones that are used in-game. This trailer was actually taken directly from a certain part in the current work-in-progress Tekken 8‘s story mode, played on PlayStation 5. We have kept you waiting for a long time, but we are finally able to announce that Tekken 8 is in production. Hi, this is Harada, chief producer of the Tekken project.
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